Zombie House Flipping
New Episodes Saturdays at 10/9c; Stream Next Day6 Seasons | 105 Episodes
Double Down
Aired on Mar 19, 2016Justin surprises the team with the news that he already bought a zombie house that he wants them to flip–a small, single-story home that should take only a few weeks to remodel. After running the comps in the neighborhood, the team realizes they’ll make even more money off the sale if they increase the square footage and build an addition on the house. However, a series of problems with the addition quickly highjacks the budget and turns their timeline from a few weeks into a few months.
The Smell of Money
Aired on Mar 12, 2016The team takes on a zombie house that, at first whiff, smells like a profitable flip. No sooner do they start the remodel and the deal starts to smell like a real stinker, literally! They’re faced with plumbing issues, design disputes, and construction hurdles that quickly derail their budget. The biggest obstacle with this zombie though is the terrible odor wafting from inside the house, which proves super challenging to locate and eliminate.
Monster Remodel
Aired on Mar 05, 2016The team’s latest project isn’t just a zombie house, it’s a 3200-square foot monster in one of Orlando’s most affluent neighborhoods. Despite a high purchase price, the house is newly built and in fairly good shape, so the team thinks it’s a smart investment. Once the demo is done and the remodel gets underway, the team discovers a number of problems. From the badly damaged roof and rotting walls to an alligator in the swimming pool, this flip quickly turns into a major headache.
Ranger Danger
Aired on Feb 27, 2016The team gets a steal of a deal on a house that doesn’t look too scary from the outside, but inside it’s their worst nightmare. The previous owner was a hoarder, so the first challenge facing the team is getting rid of all the junk and garbage piled in every room. Next is a debate between Duke and Keith over tearing down a wall in the living room and a shower in the master bath. As the remodel gets underway, a series of strange and unexpected events lead Ashlee to believe this zombie house is more than just a dump… it’s haunted.
Breaking Banchory
Aired on Feb 20, 2016Ashlee convinces the guys to let her do more than just sell one of their flips….she wants to design it. So, despite reservations from Duke, they agree to let her take on a zombie that has all the potential to become a stunning mid-century masterpiece. Tensions run high when Ashlee and Duke disagree on various design choices, sparking a creative showdown that slows the remodel and drives the team’s spending budget well beyond what they had planned.
Mystic Opportunity
Aired on Feb 13, 2016A zombie house from the 90’s becomes the team’s latest project, but any hopes for a fast flip and a quick profit start to sour when they discover that the entire fa ade on the front of the house is filled with wood rot and needs to be replaced. The flip becomes more problematic, the house sits next to an electrical substation that’s both an eyesore and an ear sore, creating an annoying buzz that could be a potential deal breaker for interested buyers.
Blood, Sweetbriar, and Tears
Aired on Feb 06, 2016In an unusual twist, Keith talks his partners into going in with him on a zombie house flip located in a prime school district that he not only just purchased but that he already flipped five years ago. The team is skeptical, but Keith assures them that his knowledge of the house will help them flip it fast so they can target families with kids prior to the new school year. A series of problems and delays create a race against time that makes an end-of-summer completion nearly impossible.
March Avenue Madness
Aired on Jan 30, 2016After scouring the streets of Orlando for the perfect zombie house to flip, the team discovers a Tudor-style home in a quiet suburban neighborhood that is literally rotting from the inside out. This massive restoration job, along with disagreements over whether to keep the Tudor features on the house, become the least of their problems. Duke, the team’s designer, decides to make a number of expensive upgrades without consulting the others. Tensions run high as Duke’s design choices start to chip away at the team’s potential profit margin.